;-- general [up_sect_firsta_trench_seva]:up_sect_prop_armor_5 [up_sect_firstc_trench_seva]:up_sect_prop_durability_1 [up_sect_firste_trench_seva]:up_sect_prop_armor_5 [up_sect_firstf_trench_seva]:up_sect_prop_wound_5 [up_sect_secona_trench_seva]:up_sect_prop_wound_5 [up_sect_seconc_trench_seva]:up_sect_prop_weight_3 [up_sect_second_trench_seva]:up_sect_prop_stamina_1 [up_sect_secone_trench_seva]:up_sect_prop_armor_5 [up_sect_thirda_trench_seva]:up_sect_prop_carryweight_5 [up_sect_thirdc_trench_seva]:up_sect_prop_health_1 [up_sect_thirde_trench_seva]:up_sect_prop_bleed_1 [up_firsta_trench_seva] scheme_index = 0, 0 known = 1 effects = up_gr_firstcd_trench_seva section = up_sect_firsta_trench_seva precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_armor name = st_up_armor_1_name description = st_up_armor_1_descr icon = ui_inGame2_upgrade_outfit_armour_2 [up_firstc_trench_seva] scheme_index = 1, 0 known = 1 effects = up_gr_firstef_trench_seva section = up_sect_firstc_trench_seva precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_durability name = st_up_durability_1_name description = st_up_durability_1_descr icon = ui_inGame2_upgrade_outfit_durability_2 [up_firste_trench_seva] scheme_index = 2, 0 known = 1 effects = section = up_sect_firste_trench_seva precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_armor name = st_up_armor_2_name description = st_up_armor_2_descr icon = ui_inGame2_upgrade_outfit_armour_3 [up_firstf_trench_seva] scheme_index = 2, 1 known = 1 effects = section = up_sect_firstf_trench_seva precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_damage name = st_up_damage_2_name description = st_up_damage_2_descr icon = ui_inGame2_upgrade_outfit_wound_1 [up_secona_trench_seva] scheme_index = 0, 1 known = 1 effects = up_gr_seconcd_trench_seva section = up_sect_secona_trench_seva precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_damage name = st_up_damage_1_name description = st_up_damage_1_descr icon = ui_inGame2_upgrade_outfit_wound_2 [up_seconc_trench_seva] scheme_index = 1, 1 known = 1 effects = up_gr_seconef_trench_seva section = up_sect_seconc_trench_seva precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_weightoutfit name = st_up_weight_1_name description = st_up_weight_1_descr icon = ui_inGame2_upgrade_outfit_weight_1 [up_second_trench_seva] scheme_index = 1, 2 known = 1 effects = up_gr_seconef_trench_seva section = up_sect_second_trench_seva precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_power name = st_up_stamina_1_name description = st_up_stamina_1_descr icon = ui_inGame2_upgrade_outfit_stamins_2 [up_secone_trench_seva] scheme_index = 2, 2 known = 1 effects = section = up_sect_secone_trench_seva precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_armor name = st_up_armor_3_name description = st_up_armor_3_descr icon = ui_inGame2_upgrade_outfit_armour_1 [up_thirda_trench_seva] scheme_index = 0, 2 known = 1 effects = up_gr_thirdcd_trench_seva section = up_sect_thirda_trench_seva precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_tonnage name = st_up_carry_1_name description = st_up_carry_1_descr icon = ui_inGame2_upgrade_outfit_carry_1 [up_thirdc_trench_seva] scheme_index = 1, 3 known = 1 effects = up_gr_thirdef_trench_seva section = up_sect_thirdc_trench_seva precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_restore_health name = st_up_health_1_name description = st_up_health_1_descr icon = ui_inGame2_upgrade_outfit_health_1 [up_thirde_trench_seva] scheme_index = 2, 3 known = 1 effects = section = up_sect_thirde_trench_seva precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = property = prop_restore_bleeding name = st_up_bleed_1_name description = st_up_bleed_1_descr icon = ui_inGame2_upgrade_outfit_bleed_1 [up_gr_firstab_trench_seva] elements = up_firsta_trench_seva [up_gr_firstcd_trench_seva] elements = up_firstc_trench_seva [up_gr_firstef_trench_seva] elements = up_firste_trench_seva, up_firstf_trench_seva [up_gr_seconab_trench_seva] elements = up_secona_trench_seva [up_gr_seconcd_trench_seva] elements = up_seconc_trench_seva, up_second_trench_seva [up_gr_seconef_trench_seva] elements = up_secone_trench_seva [up_gr_thirdab_trench_seva] elements = up_thirda_trench_seva [up_gr_thirdcd_trench_seva] elements = up_thirdc_trench_seva [up_gr_thirdef_trench_seva] elements = up_thirde_trench_seva ;-- NBC [up_gr_fourtab_ps5_nbc_1] elements = up_fourta_ps5_nbc_1 [up_gr_fourtcd_ps5_nbc_1] elements = up_fourtc_ps5_nbc_1 ;-- Proto [up_gr_fourtab_ps5_proto_1] elements = up_fourta_ps5_proto_1 [up_gr_fourtcd_ps5_proto_1] elements = up_fourtc_ps5_proto_1