;-- general

[up_sect_firsta_trench_seva]:up_sect_prop_armor_5

[up_sect_firstc_trench_seva]:up_sect_prop_durability_1

[up_sect_firste_trench_seva]:up_sect_prop_armor_5

[up_sect_firstf_trench_seva]:up_sect_prop_wound_5


[up_sect_secona_trench_seva]:up_sect_prop_wound_5

[up_sect_seconc_trench_seva]:up_sect_prop_weight_3

[up_sect_second_trench_seva]:up_sect_prop_stamina_1

[up_sect_secone_trench_seva]:up_sect_prop_armor_5


[up_sect_thirda_trench_seva]:up_sect_prop_carryweight_5

[up_sect_thirdc_trench_seva]:up_sect_prop_health_1

[up_sect_thirde_trench_seva]:up_sect_prop_bleed_1

[up_firsta_trench_seva]
scheme_index            = 0, 0
known                   = 1
effects                 = up_gr_firstcd_trench_seva
section                 = up_sect_firsta_trench_seva

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_armor

name                    = st_up_armor_1_name
description             = st_up_armor_1_descr
icon                    = ui_inGame2_upgrade_outfit_armour_2


[up_firstc_trench_seva]
scheme_index            = 1, 0
known                   = 1
effects                 = up_gr_firstef_trench_seva
section                 = up_sect_firstc_trench_seva

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_durability

name                    = st_up_durability_1_name
description             = st_up_durability_1_descr
icon                    = ui_inGame2_upgrade_outfit_durability_2


[up_firste_trench_seva]
scheme_index            = 2, 0
known                   = 1
effects                 = 
section                 = up_sect_firste_trench_seva

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_armor

name                    = st_up_armor_2_name
description             = st_up_armor_2_descr
icon                    = ui_inGame2_upgrade_outfit_armour_3


[up_firstf_trench_seva]
scheme_index            = 2, 1
known                   = 1
effects                 = 
section                 = up_sect_firstf_trench_seva

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_damage

name                    = st_up_damage_2_name
description             = st_up_damage_2_descr
icon                    = ui_inGame2_upgrade_outfit_wound_1


[up_secona_trench_seva]
scheme_index            = 0, 1
known                   = 1
effects                 = up_gr_seconcd_trench_seva
section                 = up_sect_secona_trench_seva

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_damage

name                    = st_up_damage_1_name
description             = st_up_damage_1_descr
icon                    = ui_inGame2_upgrade_outfit_wound_2


[up_seconc_trench_seva]
scheme_index            = 1, 1
known                   = 1
effects                 = up_gr_seconef_trench_seva
section                 = up_sect_seconc_trench_seva

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_weightoutfit

name                    = st_up_weight_1_name
description             = st_up_weight_1_descr
icon                    = ui_inGame2_upgrade_outfit_weight_1


[up_second_trench_seva]
scheme_index            = 1, 2
known                   = 1
effects                 = up_gr_seconef_trench_seva
section                 = up_sect_second_trench_seva

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_power

name                    = st_up_stamina_1_name
description             = st_up_stamina_1_descr
icon                    = ui_inGame2_upgrade_outfit_stamins_2


[up_secone_trench_seva]
scheme_index            = 2, 2
known                   = 1
effects                 = 
section                 = up_sect_secone_trench_seva

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_armor

name                    = st_up_armor_3_name
description             = st_up_armor_3_descr
icon                    = ui_inGame2_upgrade_outfit_armour_1


[up_thirda_trench_seva]
scheme_index            = 0, 2
known                   = 1
effects                 = up_gr_thirdcd_trench_seva
section                 = up_sect_thirda_trench_seva

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_tonnage

name                    = st_up_carry_1_name
description             = st_up_carry_1_descr
icon                    = ui_inGame2_upgrade_outfit_carry_1


[up_thirdc_trench_seva]
scheme_index            = 1, 3
known                   = 1
effects                 = up_gr_thirdef_trench_seva
section                 = up_sect_thirdc_trench_seva

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_restore_health

name                    = st_up_health_1_name
description             = st_up_health_1_descr
icon                    = ui_inGame2_upgrade_outfit_health_1


[up_thirde_trench_seva]
scheme_index            = 2, 3
known                   = 1
effects                 = 
section                 = up_sect_thirde_trench_seva

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           =

property                = prop_restore_bleeding

name                    = st_up_bleed_1_name
description             = st_up_bleed_1_descr
icon                    = ui_inGame2_upgrade_outfit_bleed_1

[up_gr_firstab_trench_seva]
elements                = up_firsta_trench_seva

[up_gr_firstcd_trench_seva]
elements                = up_firstc_trench_seva

[up_gr_firstef_trench_seva]
elements                = up_firste_trench_seva, up_firstf_trench_seva

[up_gr_seconab_trench_seva]
elements                = up_secona_trench_seva

[up_gr_seconcd_trench_seva]
elements                = up_seconc_trench_seva, up_second_trench_seva

[up_gr_seconef_trench_seva]
elements                = up_secone_trench_seva

[up_gr_thirdab_trench_seva]
elements                = up_thirda_trench_seva

[up_gr_thirdcd_trench_seva]
elements                = up_thirdc_trench_seva

[up_gr_thirdef_trench_seva]
elements                = up_thirde_trench_seva

;-- NBC
[up_gr_fourtab_ps5_nbc_1]
elements                = up_fourta_ps5_nbc_1

[up_gr_fourtcd_ps5_nbc_1]
elements                = up_fourtc_ps5_nbc_1

;-- Proto
[up_gr_fourtab_ps5_proto_1]
elements                = up_fourta_ps5_proto_1

[up_gr_fourtcd_ps5_proto_1]
elements                = up_fourtc_ps5_proto_1

